Escape the room games have become an ongoing trend in VR, and for good reason. They don't require a lot of assets, and they're a relatively low budget. If you pull them off correctly, though, they can be truly amazing experiences.
Short stories are incredibly difficult because of their need to fit an entire narrative into a small space. Short games, by virtue of their length, have the same problem. How can you convey a compelling plot and experience in a short amount of time?
Ever since the rise of the Souls games developed by From Software, other developers have made their own attempts to create a crushingly difficult RPG that keeps you coming back for more. Deck 13 is one such developer. Their first foray into this concept was Lords of the Fallen.
Let's go back in time to 1983. This was when gaming was still in its infancy, and graphics were pretty simplistic. A new arcade cabinet enters the arena, known as Dragon's Lair. This game brought fully animated cutscenes done by the legendary Don Bluth and reflex-based gameplay.
When I was a kid, I hated roller coasters. Something about the very concept just terrified me. Later in life, I tried one for myself and actually enjoyed it. Of course, to ride a roller coaster these days, you usually have to shell out a bunch of money for a ticket to an amusement park.
Rhythm games don't come along as often as they should. During the days of the PS3, games like Guitar Hero and Rock Band ruled the genre, but before that, you had Rez, DDR, and Space Channel 5 on the PS2, and finally Parappa the Rapper on the PS1.
The last time I played a motorcycle combat game was Road Rash on the PC. That was a long time ago, so when I saw Road Rage coming out, I hoped it would be a spiritual successor that could fill that niche. The idea of knocking enemies off their bikes with a bat, crowbar, or even a sword, sounded like a great time.
For me as a gamer, a strong story is paramount. As a lifelong writer, I truly believe that games are the next step forward as a medium for storytelling. First, you had books, then you had movies, and now video games are the best way to experience and interact with stories.